Background
Two development internships, a 3D modelling internship, a computer science degree and a master’s dedicated to serious games and interactive media.
Work experience
March → June 2025
Full-stack developer internship
ISAGRI · 3 months and 1 week
- Built a REST API in C# / .NET Core
- Designed and implemented a back office, a front office and an Angular front end
- Agile project management, functional and technical analysis
January → March 2024
Internship: tools for an internal wiki
MBDA · 2 months and 1 week
- Implemented semantic extensions and optimised the search tables
- Set up infobox templates
- Migrated the wiki to Docker and wrote a user guide
- Analysed and improved the user experience
2024
Video editing for an English-speaking YouTube channel
Hawkshaw · 1 month
- Edited an episode of the Elden Ring Lore Recap series, up to 18:39
- DaVinci Resolve and Premiere Pro
April → June 2023
3D modelling internship
MIS laboratory · 2 months
- Accurate 3D model of the south transept of Amiens Cathedral in Blender, for architectural analysis (digital twin)
- Still renders and an animated time-lapse
Education
2025 → 2027
Master’s degree AMINJ — Audiovisual, Interactive Digital Media, Games
INU Champollion, Albi (France)
Currently in second year. Design, prototyping, game design, programming and evaluation of serious games and interactive media.
2025
Bachelor of Technology in Computer Science (BUT)
IUT of Amiens (France)
Data administration, management and exploitation track.
2021
French general baccalaureate
Majors in mathematics and computer science, with honours.
Skills
Engines & languages
- Unity (C#)
- Godot (GDScript)
- C
- C++
- Python
Design
- Game design
- Narrative design (Yarn Spinner)
- UI/UX
- Figma
- Prototyping
Audio & video
- DaVinci Resolve
- Premiere Pro
- After Effects
- Audacity
- Sound editing
- Voice acting
3D & graphic design
- Blender
- Photoshop
- Illustrator
- Canva
Web & data
- C# / .NET Core
- Angular
- Python / Streamlit
- Supabase (PostgreSQL)
- SQL (MySQL, MariaDB, Oracle)
- MongoDB
- Docker
- Git
Languages
- English: C1
Technical projects (BUT)
Terrain generation & pathfinding
Python application: terrain generation with the diamond-square algorithm, shortest-path search with Dijkstra, multithreaded optimisation.
Matchstick game & sorting algorithms (C++)
Functions and procedures for a matchstick game, plus a poster explaining the algorithms in English.
Other experience
2023
Crew member
McDonald’s · 6 weeks
- Customer service, teamwork and working under pressure
2021 → 2025
Directing, filming and video editing
Personal and school projects
- Produced, directed and edited videos, filmed with friends and family