Projects

Serious games, games and prototypes made in 2025 and 2026, solo or in a team. Each page spells out my share of the work.

Featured projects

  • ClassLab main menu: UNIMINUTO logo, game title and a “Play” button over a campus view at sunset.Serious game · international client

    ClassLab

    A 3D branching visual novel that prepares future teachers for the difficult situations of the job. Built for UNIMINUTO (Colombia) across two versions, with a player-tracking dashboard.

    Engine
    Unity
    Team
    5 people (V1) · 4 (V2)
    Year
    2025–2026

    My role Game design, development, narrative, cinematic direction, hub; in V2: cloud dashboard and helped build the cloud database

  • OrIA title screen: the game logo and the Orange logo, with a “Play” button.Serious game · business case exercise

    OrIA

    A serious game that demystifies AI for Orange managers who distrust it or don’t know how to use it: each level gives you manager tasks and a time budget, and you pick the right software… or the right prompt.

    Engine
    Unity
    Team
    5 people
    Year
    2025

    My role Contributed to the game design, UX/UI, development (game manager, data architecture, interface)

    • Playable online
  • Combat in Blood Sword: the sword arcs towards an enemy in a low-poly 3D environment.Action game · solo project

    Blood Sword

    A first-person action game inspired by Sekiro, with a horror atmosphere: you swing the sword by moving the mouse, deflect, break the enemy’s posture and finish them off.

    Engine
    Unity
    Team
    Solo
    Year
    2026

    My role Solo project: design, programming, externalised data, low-poly 3D models, sword animations

  • Thermo Clash title screen: the Tempéramencien Thermo Clash logo on an ice background.Educational serious game · 48 h

    Thermo Clash

    A 2D educational serious game mixing fighting and science learning about changes of state, styled as a parody of the JoJo’s Bizarre Adventure manga.

    Engine
    Unity
    Team
    4 people
    Year
    2025

    My role Cinematics (writing, editing), contributed to the UX/UI mock-ups and voice acting, AI-generated visuals

Other games

  • Keyzard title screen: the logo above a magic portal, with a “New game” menu.Typing dungeon crawler · team of 6

    Keyzard

    A pixel-art dungeon crawler: explore a dungeon and cast spells by typing their names.

    Engine
    Unity
    Team
    6 people
    Year
    2026

    My role Game design, development, sound design, UX/UI

    • Playable online
  • Title screen of Chroniques oubliées — Cœur tendancieux, with a “New adventure” button.Narrative game · course project

    Chroniques oubliées — Cœur tendancieux

    A romance-and-comedy game inspired by the Chroniques Oubliées tabletop RPG, with a character creation faithful to the RPG’s rules.

    Engine
    Unity
    Team
    4 people
    Year
    2026

    My role Character creation (mock-up and most of the code), main menu, web build

Prototypes & game jams

  • Bomb Hearts cover art: the title in red display lettering over rusted steel cables.Game jam · GMTK 2026

    Bomb Hearts

    A first-person game made in about two days for GMTK Game Jam 2026 on the theme of countdown: trapped in a series of rooms, you must find and flip heart-shaped switches before time runs out.

    Engine
    Godot
    Team
    Solo
    Year
    2026

    My role The whole project (solo)

    • Playable online
  • The throne room in Démasqué: a character seated on the throne and a line of dialogue about the prince’s murder.Game jam · Global Game Jam 2026

    Démasqué

    A 3D narrative point-and-click made in 48 hours by a team of six: at a 19th-century masked ball, a royal spy investigates the murder of Prince Armand Doline among four suspects.

    Engine
    Unity
    Team
    6 people
    Year
    2026

    My role Development and environment