Available20-week internship (minimum)starting 1 February 2027

Ajax Deshayes--Huet

Game designer & developer

Serious games and interactive experiences

I design, build and direct video games: from game design and code (Unity, Godot, C#) to interface, narrative, sound and cinematics.

Second-year Master’s student in AMINJ (Audiovisual, Interactive Digital Media, Games) at INU Champollion, Albi, France

Portrait of Ajax Deshayes--Huet

What I can bring

Game design & prototyping

Designing mechanics and prototyping them fast, including under time pressure (48-hour game jams).

Proof: Blood Sword, OrIA, Bomb Hearts

Unity & Godot development

Programming gameplay and interfaces in C# (Unity) and GDScript (Godot), for the browser as well as Windows.

Proof: ClassLab, Keyzard, Bomb Hearts

ClassLab main menu: UNIMINUTO logo, game title and a “Play” button over a campus view at sunset.Serious game · international client

ClassLab

A 3D branching visual novel that prepares future teachers for the difficult situations of the job. Built for UNIMINUTO (Colombia) across two versions, with a player-tracking dashboard.

Engine
Unity
Team
5 people (V1) · 4 (V2)
Year
2025–2026

My role Game design, development, narrative, cinematic direction, hub; in V2: cloud dashboard and helped build the cloud database

  • OrIA title screen: the game logo and the Orange logo, with a “Play” button.Serious game · business case exercise

    OrIA

    A serious game that demystifies AI for Orange managers who distrust it or don’t know how to use it: each level gives you manager tasks and a time budget, and you pick the right software… or the right prompt.

    Engine
    Unity
    Team
    5 people
    Year
    2025
    • Playable online
  • Combat in Blood Sword: the sword arcs towards an enemy in a low-poly 3D environment.Action game · solo project

    Blood Sword

    A first-person action game inspired by Sekiro, with a horror atmosphere: you swing the sword by moving the mouse, deflect, break the enemy’s posture and finish them off.

    Engine
    Unity
    Team
    Solo
    Year
    2026
  • Thermo Clash title screen: the Tempéramencien Thermo Clash logo on an ice background.Educational serious game · 48 h

    Thermo Clash

    A 2D educational serious game mixing fighting and science learning about changes of state, styled as a parody of the JoJo’s Bizarre Adventure manga.

    Engine
    Unity
    Team
    4 people
    Year
    2025

Other projects

  • Keyzard title screen: the logo above a magic portal, with a “New game” menu.Typing dungeon crawler · team of 6

    Keyzard

    A pixel-art dungeon crawler: explore a dungeon and cast spells by typing their names.

    Engine
    Unity
    Team
    6 people
    Year
    2026
    • Playable online
  • Title screen of Chroniques oubliées — Cœur tendancieux, with a “New adventure” button.Narrative game · course project

    Chroniques oubliées — Cœur tendancieux

    A romance-and-comedy game inspired by the Chroniques Oubliées tabletop RPG, with a character creation faithful to the RPG’s rules.

    Engine
    Unity
    Team
    4 people
    Year
    2026
  • Bomb Hearts cover art: the title in red display lettering over rusted steel cables.Game jam · GMTK 2026

    Bomb Hearts

    A first-person game made in about two days for GMTK Game Jam 2026 on the theme of countdown: trapped in a series of rooms, you must find and flip heart-shaped switches before time runs out.

    Engine
    Godot
    Team
    Solo
    Year
    2026
    • Playable online
  • The throne room in Démasqué: a character seated on the throne and a line of dialogue about the prince’s murder.Game jam · Global Game Jam 2026

    Démasqué

    A 3D narrative point-and-click made in 48 hours by a team of six: at a 19th-century masked ball, a royal spy investigates the murder of Prince Armand Doline among four suspects.

    Engine
    Unity
    Team
    6 people
    Year
    2026

All projects →

Audiovisual & 3D

Alongside games: editing for an English-speaking YouTube channel, parodies and short fiction, 3D renders in Blender, an animated logo and Silent Hill 3 mods.

See audiovisual & 3D work →

Background

  1. 2025 → 2027

    Master’s degree AMINJ — Audiovisual, Interactive Digital Media, Games

    INU Champollion, Albi (France)

  2. March → June 2025

    Full-stack developer internship

    ISAGRI

  3. January → March 2024

    Internship: tools for an internal wiki

    MBDA

  4. April → June 2023

    3D modelling internship

    MIS laboratory

  5. 2025

    Bachelor of Technology in Computer Science (BUT)

    IUT of Amiens (France)

See my full background →

Why take me on as an intern

  1. A real client, concrete cases

    ClassLab, built for UNIMINUTO (Colombia) across two versions plus a tracking dashboard; OrIA, designed in class around a problem presented by a senior staff member at Orange.

  2. Autonomous end to end

    Blood Sword, built solo: design, programming, externalised data and about a dozen cleanly topologised low-poly 3D models.

  3. Across several stages of a project

    Game design, development, UI/UX, narrative, cinematics, voice acting and editing: I can step in wherever the team needs it.

  4. Industry experience

    Two development internships: a .NET REST API and an Angular front end at ISAGRI, tooling and a Docker migration at MBDA.

Contact

Available20-week internship (minimum), starting 1 February 2027.

School calendar: 1 February to 18 June 2027.
Based in Albi and Paris, France · Open to relocating anywhere in France and abroad · hybrid work possible (not fully remote)

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