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Educational serious game · 48 h

Thermo Clash

A 2D educational serious game mixing fighting and science learning about changes of state, styled as a parody of the JoJo’s Bizarre Adventure manga.

Gameplay clip, no sound.

Fact sheet

Engine
Unity
Year
2025
Duration
48 h
Team
4 people
Platform
No public build yet

Tools & technologies

  • Unity 6
  • DaVinci Resolve
  • Photoshop
  • Gemini

My role

My part

Team project : 4 people. This list only covers my part.

  • Cinematics end to end: writing and editing in DaVinci Resolve, with voices, visual effects and existing sound effects and music
  • Some of the voice acting
  • Contributed to the interface mock-ups (UX/UI)
  • Generated some of the visuals with AI (Gemini): interface elements and cinematic images, cut out and retouched in Photoshop

Context

A hands-on exercise completed in 48 hours. Our teacher started from a CEA video explaining the states of water and how they change, which she found dated and ill-suited to young people. Our goal: turn it into a game that speaks to them.

Tone

The game is largely a parody of JoJo’s Bizarre Adventure: the over-the-top tone, the drawing style, the staging of the cinematics. The humour is there to make learning more memorable.

Cinematics & voice acting

I handled the cinematics from writing to editing: AI-generated images, then editing in DaVinci Resolve with voices, visual effects and existing sound effects and music. I also did some of the voice acting.

Good to know

AI disclosure

AI-assisted code. Most of the game’s visuals were AI-generated (with Gemini for the ones I produced), some cut out and retouched in Photoshop. In the cinematics, the images are AI-generated; editing and visual effects were done by hand in DaVinci Resolve, using existing sound effects and music.

Unofficial parody

A parody game inspired by JoJo’s Bizarre Adventure, made in an educational setting. It is not affiliated with the work or its rights holders.